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Kessen iii developer
Kessen iii developer







kessen iii developer

The character animation was strikingly smooth for such an unusual occurrence, men and horses alike flailing their limbs as they whirled around.

kessen iii developer kessen iii developer

The massive cyclone, composed of complex polygonal dust clouds and throwing debris and particles all around it, inhaled every enemy troop in its path, pulling them up into the air and hurling them about before dropping them to the ground.

Kessen iii developer series#

After the sorceress performed her series of gestures and incantations, clouds gathered above the battlefield, and the twister touched down. Once the spell was cast, the real fun began. On command, the camera zoomed in on her and switched to a targeting mode, where an area effect target could be brought to bear on a particular section of the battlefield. Number 500 was a lone sorceress, standing far off to one side of the field near a small river (the only notable background element in the demo ¿ the rest were simply a few distant hills, while the field itself was a flat, barren brown). See, there were actually just 499 soldiers on the field. The dead quiet was generally the result of spell attacks, the most immediately impressive visuals in the demo. Some time into the fight, certain areas of the field were dead quiet and strewn with corpses, while fighting continued in others. The battle was big enough for different sections of the theatre to develop along different lines. Their behavior is visibly intelligent: some backed off in the face of strong opposition, while others would surround and cut off a lone opponent. Some run around, kicking up dust clouds others strike with their spears or swords occasionally, you even encounter an extra from Dynasty Warriors 2, twirling his spear around over his head. The soldiers move a little slowly and haltingly, but they're all of them animated by their own AI, and they all move around and do different things at any given point. The demo camera was freely controllable, pulling back to convey the impressive sense of scale involved ¿ if you thought there was a lot going on in the first Kessen, you ought to see the sequel. On signal, both sides charged, meeting in the center of the field with a clash of spears. The in-game demo proper consisted of five hundred infantrymen and cavalry, arranged in ranks on either side of the battlefield. That tornado, pictured in one of the screenshots below, was one of the realtime game elements we saw in motion.









Kessen iii developer