

In reality, Assault Troops is probably better in more situations than Disturbance is, but for the sake of argument, let's imagine that they are equally good and there is a 50:50 split of times you want each. Consider: there are situations where Assault Troops is better than Disturbance and situations where Disturbance is better than Assault Troops. With Jeralt's Mercs, part of the value in the Assault Troops gambit is down to the inherent strength of the gambit, but I think that a lot of the value actually derives from the uniqueness. So while I still broadly prefer Assault Troop, I can admit some fault in previously treating it as "what if Disturbance, but better?". On the flip side, I've seen enough cases where the two extra tiles from Assault Troop (and, to a lesser extent, the damage) make some substantial difference. I don't think it has any role in deciding the quality of a battalion.Ī good point! In a case where I only need to lock 1 enemy down (or two who are adjacent), I'd probably prefer the extra Hit on Disturbance. Do you really have units who take 60+ damage regularly in a single map?īattalion Leveling is not really not worth any consideration when you have most battalions go from 1 to max in battle. +5 avoid is marginal in the face +1 attack I'd say. I have also literally never seen Battalion durability matter outside of battalion skills. Low percentage crits shouldn't be considered imo. I've even had scenarios where units were killed by defeating an enemy with a crit only for that to open up a new spot for another enemy to attack to them. Crits cannot be planned around, so even when you get them, it may be in a scenario where you would killed anyways. There's no scenario where I'd accepted unreliable crit over guaranteed damage. Jeralts should be maxed out by chapter 3.ĭisturbance may not compare well, but I'd much rather prefer Fusillade over Assault Troop. The Brawlers give you one damage over Jeralts, true, but is that a fair trade for giving that unit single digit crit chance minimum on all their attacks? And certainly we can agree that 15 avoid is better than 10 avoid, and 75 endurance is better than 30? And don't forget the dozen+ rounds of combat you need for the brawlers to get these stats in the first place. Disturbance does not compare well at all to the assault troop. I'd rather have Jeralts Mercs than Seiros Brawlers. That just too much of a difference in Personal Experience. So i'm just going to focus on this part. Recruited Petra in Chapter 6 one rounds as far as Chapter 17 with just a Pegasus Certification while being Strength Screwed.

Like Swift Strikes is like gotten by Chapter 8-9, B Authority is hit in that time frames as well on pretty much all my units, and I never had any difficulty with certifying for any class. I'm just going to drop this line of questioning because I feel like this topic would get derailed too much trying to bridge the gap between our play styles. it feels like a waste to set that as a study goal over something harder to raise, like an important weapon rank that they have a bane in, or a movement based skill. It takes so much investment already to hit the skill ranks necessary for level 10 and level 20 classes before your units reach those levels. Also Swift Strikes, where'd you get that? I'm gonna need your definition of "Past the early game".

My recruited Petra on Maddening pretty much never got the ORKO on her doubles (flat out couldn't double many enemies of the late game). Well it's a unit as fast as Recruited Petra, and that's more of an indictment of how terrible her combat art loadout typically is.
